Bodycam Guides

Bodycam Game Modes: Team Deathmatch, Hardpoint and Wingman 2v2

The current Bodycam mode list and what each one asks of you: Team Deathmatch, Deathmatch, Hardpoint, Gun Game, Wingman 2v2 and the offline Zombies.

9/7/2026 Bodycam Wiki Editorial Team Last updated: 9/16/2026
Bodycam Game Modes: Team Deathmatch, Hardpoint and Wingman 2v2 video

Bodycam modes changed with v0.8. Bodybomb is retired, Wingman 2v2 is now the default competitive mode, and Zombies is offline. So older “how to play Body Bomb” guides are out of date.

These are the modes the official announcement and patch notes support: Team Deathmatch, Deathmatch, Hardpoint, Gun Game and Wingman 2v2, plus Versus. Names and rules can still change during Early Access, so check the in-game description before queueing.

Current modes at a glance

ModeObjectiveBest for
Wingman 2v22v2 rounds, plant and defuseRanked-minded players who will talk
HardpointCapture and hold a fixed zoneTeams that move around an objective
Team DeathmatchTeam kills, first to 75Aim and crossfire practice
DeathmatchSolo kills, first to 40Recoil and map learning
Gun GameNew weapon after every killSampling the arsenal quickly
VersusAdversarial variantPlayers who want a change
Zombies (offline)Cooperative survivalCo-op players waiting for it

Wingman 2v2: the default competitive mode

v0.8 replaced Bodybomb with Wingman 2v2. Rounds are faster and fights are tighter, so two-player coordination matters more than individual aim. The studio also says Wingman is solo-queue only for now, with duo queue to follow, and that matchmaking is not skill-based yet.

In practice, the first clean knock often decides a round. Do not chase a streak. Call the contact, hold the angle, and wait for your teammate.

Hardpoint: rotate around a fixed zone

Hardpoint pulls both teams toward one area. The winning habit is not to wait for the zone to flip, but to clear the entrance to the next zone early. Close-range weapons help inside the point, but your team still wants one gun that can watch the open approach.

Team Deathmatch and Deathmatch: use them to practise

V0.8 #1 raised the score limits: Team Deathmatch from 50 to 75 kills, Deathmatch from 30 to 40. These are the modes for recoil, reloading and sound practice.

Build one habit: fire from an angle, then move. Do not let the enemy read your gunfire and guess where you will reappear. And do not carry that reckless rhythm into Wingman.

Gun Game: meet the arsenal fast

Gun Game gives you a new weapon after each kill, often ending with a knife. It is the quickest way to feel how Bodycam weapons handle, and a good place to test the new attachment system before spending points. V0.8 #1 fixed a bug that put too many pistols in the pool.

Zombies: offline, so do not prep an old build

V0.8 #1 confirms Zombies is temporarily disabled. Regressions during the rebuild affected it, and the studio also felt it had gone stagnant, so it will return for a future event, around Halloween. Do not prepare an old Zombies loadout now. Wait for the announcement.

Which mode should you pick first?

On your first launch: Deathmatch to learn the camera and gun feel, then Team Deathmatch for crossfire, then Wingman 2v2 or Hardpoint. If you want something calmer, wait for Zombies to return.

The objective decides where you stand, and where you stand decides your loadout. Do not force one “best gun” onto every mode. For the choices themselves, see best weapons, and for the system, see weapons and loadouts.

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