ファンコミュニティWiki
Bodycam Wiki
Bodycam is an ultra-realistic tactical multiplayer FPS built around a true body-camera view. Use this wiki for sourced guides, conditional weapon advice, platform status, and update notes.

Start Here
Your Bodycam Journey
初心者ガイド
Learn the camera view, sound, movement, and first-match fundamentals.
Read moreGame Modes
Compare confirmed objectives before queueing.
Read moreWeapons & Loadouts
Build a first kit and understand attachment tradeoffs.
Read moreBest Settings
Tune readability and frame pacing with reversible checks.
Read moreRecent Updates
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guides
Bodycam 初心者ガイド
射撃場から最初のマッチまでを順番に説明します。
guides
Bodycam おすすめ設定
見やすさと安定性を無理なく調整します。
guides
Bodycam ゲームモード
各モードの目的と選び方。
status
Bodycam 発売日・価格・対応プラットフォーム
Early Access、Steam、PC、PS5、Xbox、VRの情報を一つにまとめます。
updates
Bodycam Locked & Loaded アップデート
変更点と復帰後に確認する項目。
weapons
Bodycam 状況別おすすめ武器
固定のティア表ではなく距離とマップで選びます。
Explore the Wiki
Choose a focused answer for the question you have right now.
Guides & Modes
First-session fundamentals, game modes, and practical tactics.
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Weapons & Loadouts
Attachment systems and conditional weapon choices.
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Platforms & Status
PC access, console/VR checks, release date, and price.
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Updates
Locked & Loaded changes and their effect on earlier advice.
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Bodycam FAQ
Quick answers based on current official pages.
Is Bodycam still in Early Access?
Yes. Steam lists Bodycam as Early Access, and the developer says the period may last several years.
Read detailsWhat platform is confirmed?
The current primary evidence is PC/Windows through Steam; console and VR availability is not confirmed here.
Read detailsWhat makes Bodycam different?
The true body-camera view, reduced HUD, physical weapon handling, and sound propagation make positioning and listening central.
Read detailsWhat changed in Locked & Loaded?
The v0.8 update added a loadout system, attachment customization, new equipment, and the Trenches update path.
Read detailsWhere do I start with weapons?
Read the loadout mechanics page before using version-dated community recommendations.
Read detailsSee the Fight Through the Lens
Use current sources, check the date, and adapt your build as Early Access changes.